We watched as the sun circled the earth one last time. It shone weakly - scant warmth doing nothing to save us from the coming darkness. It was finally winter and the game had moved on. Death awaited us, and we chose life. We chose to risk our way of life - our existence on a foreign goal over dying at homes in our dens. We chose courage, and we chose strength.
Noxis left first- crossing the mountains of their western border in search of the prey that had left us. All we left were bones- and as had the dark pack, we left our lands forever. Others moved on with Noxis - Jamir, Kiran, Dinh - all of us picked up our feet, took our young up into our mouths, and prepared to follow. For we are different alliances, but in the end we are one. We are wolves.
The strong survived, and the weak perished. Some of the powerful were crippled, some of the crippled grew well; the journey was a test of faith and endurance. Not all succeeded even in crossing- their fate was only delayed. We wolves fight; we fight until the end. We fight until death claims us for our endurance is what builds us. Our hearts are what sustain us, and our kin are the ones that comfort and embolden us. We that survived, we have become the new WolfPrint. We have carried our traditions, our ways, and we have preserved them. We have kept the old within the fabric of our souls, and we have made it new. We are here, and we are ready to do more than survive -
we are ready to live.
6 . 15 . 11 hey everyone! i decided the other day that letting wp die is unacceptable. we've all worked too hard to keep this site alive for so long, i won't let it die without a fight. so, i have a few things planned to get us out of our slump. an activity check CLICK HERE and more! please be sure to post at the activity check by july 15th, 2011, or your account will be deleted. thanks guys! -pride
-- old news posts removed.
10 . 09 . 09 Wolf Print v.4: RISING SUN is now OPEN. We hope the site is everything a new version should be. To the old members- thank you for staying with us all this time and to the new members- thank you for joining us! Let's make WPv4 the most awesomesauce it can be!
09 . 17 . 09 Wolf Print v.4: RISING SUN, is created. Wolf Print has been on the web since 2005 and has prevailed this long through it's devoted members. Here is where we plan to continue the legacy.
WINTER
Average temperature: 28° Chance of snow: 90% Visibility: low
The weather has taken a turn for the worst;
a storm is brewing!
alphas: everett & ecosse total members: 11
alphas: zaid & taiga total members: 5
alpha: razz total members: 7
alphas: keghan & kylith total members: 11
alpha: roenzad total members: 7
approximate total: 15
spotlights coming!
Not quite three hundred?
Try adding more detail. »What does your wolf see or smell, what's the weather like?
A little detail can make a whole lot of difference.
need a specific character played for a plot? or have an old character that you no longer wish to play? adopt/abandoned character posts can go under this thread, too, as well as character wanted adds.
This is the Kiran pack, the light alliance. Wolves that dwell here are unusually lighthearted and giving, always ready to lend a helping hand. They are normally very sweet and appreciative of what they are given but do not mistake them for pushovers. These wolves may be kind but if pushed the wrong way they stand together and fight for what they love until the bitter end.
Their lands are flourishing in plenty of flora and fauna with their water supply and forest. They live in the most tropical area of Wolf Print which seems to help them soak up the sun's warmth. Furthermore the lands contribute to their bright spirit and disposition. Wolves should be able to adapt fairly well to the climate though at times the heat can become somewhat a danger.
Many wolves come here seeking a laid back way of life but the Kiran wolves are far from lazy. They are hard workers and take pride in their lands as well as their spirit, they are not a pack to simply underestimate because of ther label as lights.
The fact that they are neutral does not mean a thing. They are still as violent driven and dark -- as well as light -- than any other natural wolf. They are a mix of the two clashed together. They don't take a stand over dark or light. The bothersome subject is a waste of time, at least in their minds.
Many can find trust in others here, it all depends on why you're here, who you are and who you're willing to become. The trust that leaks through the territory is unbelievable, even foolish for some of the wolves. This close knit family works like a machine, though they keep to themselves, avoiding contact with other wolves.
The neutral lands stand near the middle of Wolf Print giving them a wide range of weather compared to other lands which they are surrounded by. A mixed sound does ring in your ears, there is still hate that rings through the territory, this place is a last resort for those that have nowhere else to go. The weather here is often unpredictable -- just like the wolves that inhabit it.
The wolves that dwell here are not at all kind. They are dark, and black hearted, as some say. If outsiders enter the pack lands without permission, they will easily suffer a bloody, violent death. These wolves give no mercy, and are ruthless and cold.
These lands border very closely with the lights of Kiran on one side and a bit farther away dinh and jamir can be found on it's other sides. The weather here is usually warmer than the others more inland yet not quite as tropical as in Kiran or the Enlightened territories.
The hot and cold weather seems to fuel these wolves into heated fits of rage or harsh cold heartedness. They are a pack to reckon with and shouldn't be taken lightly- after all, they are the dark pack of Wolf Print.
On the most inland part of Wolf Print comes the Jamir pack. They are the mysterious alliance and greatly live up to it. These wolves are rather secretive, coming here to find refuge when others had blocked them out. Troubled wolves find their homes in this land for it is a last resort to many.
Their heart is good, and they are generally deathly loyal, but their religion is fierce. They are made up of masochistic wolves and if they were not born to be, they are taught to be. Spilling blood every full moon into an endless ditch these wolves are very attracted and addicted to bloodspill. Pain is what they strive for, and constantly they'll rip open their skin just to get to that oh-so-sweet red crimson inside.
Although it is a rather unhealthy, slightly disturbing and partially even dangerous pattern to follow through life, it's what they do. Many wolves who do not agree in their religion or partake in it are looked down upon by the Jamir pack and, quite frankly, thrown out if they refuse to follow in the same ways. Although they despise turning down anyone from their pack, it's not impossible if the wolf looking for acceptance is not ready to enter the shadowing and risky world of the Jamirians.
Because of their religions and differences, they are avoided by other packs that see them. Their lands are slightly elevated up where mountains are present and snow is common of the winter season though they also welcome a mildly warm summer.
The Enlightened have laid down their claim for land, making them the newest pack in WolfPrint's domain. But do not mistake their youth as weakness, or you will come to a particularly nasty awakening. The wolves here are not afraid to correct such ignorance.
Not members of any particular alliance, the wolves here instead dedicate themselves to the 'Truth', an ideology originating from the first Alpha. His insight into the working's of wolven nature and of the mind led him to move away from the tradition, 'unenlightened' pack, to teach the ultimate Truth, and to shed light on the degeneration of wolven life. His first students became his elite mentors with whom he seeks to enlighten all of WolfPrint. Roenzad saw a bright future for all of wolf kind- will you join his quest to to attain it?
Be wary, for despite their seemingly simple nature, life within these lands lie a complex series of plots awaiting completion. The land itself is beautiful- stretched out over a wide plateau. The wind whips through unhindered by trees, and the weather is sporadic- some days rainy in the morning, bright and warm by early afternoon. The land itself teaches one of Roenzad's most important truths- never to rely on the future without a firm base in the past. Never plan, for you cannot plan for everything.
Wolves seeking entrance into these lands will be required to follow a strict set of life codes. They must be willing to follow the Master Mentor in all things. His word is law. The sharpened minds of the original members are not only dedicated to 'book study', but also to various fighting forms. If you are not willing to accept the Enlightenment that awaits you, elimination will soon follow.
For those who seek knowledge, who have a heart and mind for learning, welcome. For those who are willing to give up familiarity for perfection, this pack is for you. For those wolves who desire ultimate control- who desire to know their own minds and the minds of others, the Enlightened pack is pleased to welcome you home.
the boathouse is basically an old boat dock that is right outside the kiran boarders. the dock is made of steel, which is rusted but still sturdy. There is one boat that has washed up on the beach, but it is a very small one. the actual boathouse is wooden and sits on the shore in front of the dock. it used to be where the boat attendent worked, and kept paperwork and things. the windows are broken and there is no door anymore.
midina waterfall is outside all of the pack lands. the river that exists in kiran and noxis flows to this waterfall. at the bottom of the waterfall is a lake, and behind the waterfall are deep caverns. in the wintertime, it might be dangerous to travel behind the waterfall because there is a lot of ice, and icicles hanging from the ceiling of the cave.
after these lands were abandoned by the villagers centuries ago, the buildings have really taken a beating, though most of them are still standing. the 'stables' consist of large pastures which are overgrown with grass and weeds, and the wood that once kept livestock in is now rotted away. the barn is empty, with nothing but a few old saddles and things laying around. the horses are long gone, and roam the entire area freely.
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